Danimals Adventure World
Project Name:
One of my final projects at Suit Up Games was Danimals Adventure World. Much like UPS, there was a strong desire for the game to look "distinctly Roblox." However there was also quite a bit of sentiment for the art style to be similar to Sonic Speed Simulator as well. All of the game's textures were made from scratch, with things such as the palm leaves, trunks, dirt road, and wall textures being modeled first and baked down to a flat plane in Substance Painter. Unlike Sonic, all levels take place on floating islands. There are still looping race tracks, but the space in between is more focused on heavy platforming.
Responsibilities:
Lead the Level Design and Art Pass for all three levels.
Greyboxing environments.
Art and Lighting passes.
Art Assets (Prop modeling, PBR Materials, 2D textures, optimization (triangle reduction, texture atlases, trim sheets, etc.)
Optimizing environments for mobile performance.
Role: Level Designer, Environment Artist, 3D Art Generalist
Company: Suit Up Games, Danimals