
Cursed Sails
Project Name:
Cursed Sails was the first project I worked on at Geekout Studio, and it's maiden voyage was coincidentally the studio's first release. During the month that it was in development, I designed a variety of islands to explore and environmental puzzles for players to solve. The game uses a stylized art style, and islands were able to be rapidly developed and optimized without the use of Roblox's terrain features by clever kitbashing of a small handful of meshes.
Responsibilities:
Lead the Level Design and Art Pass for several islands, and worked collaboratively for the final fortress.
Greyboxing environments.
Designing Puzzles with respect to multiple systems, platforms, and control schemes.
Art passes for various islands.
Materials (Custom stone wall, grass, and cobblestone).
Optimizing environments for mobile performance.
















































Role: Level Designer, Environment Artist
Company: Geekout Studio
